Обновление от 12.15.2010 - Release Notes
Добавлено: 16 дек 2010, 10:03
Прямая ссылка: http://www.companyofheroes.com/forums/release-notes/topics/Update-12152010-Release-Notes?page=1#post-110151
New Features
A replay of the last game played has been added to the System Menu on the dogtag. The View Last Replay button will launch you directly into your last Custom or Reward Game.
Three missions against the increasingly difficult AI opponents have been added to the training missions list. Rewards are earned for completing each of the missions.
Improvements
The number of Commanders that can be created for each account has been increased to 6.
A text box has been added to the top of the Friends List panel which allows players to add friends while they are in the Friends List.
The supply and experience rewards earned for playing the campaign missions have been significantly increased.
Rewards for Custom Games have been increased from 50% compared to Reward Games to 87% compared to reward games.
The discard item dialog now displays the same information as the purchase and recharge dialogs.
The online status column has been removed from the player list on the chat panel.
The chat panel channel selection overlay will close if the player clicks anywhere outside of the chat panel overlay.
Selecting a friendly or enemy Heavy Machine Gun squad or Anti-Tank Gun squad will now display the unit's cone of fire.
The post game stats screen is now displayed after Custom and Reward Games.
The war spoils screen will now display any bonus experience or supply that was earned, as well as a Bonus Milestone icon that will list all bonuses that have been applied to player on mouse over.
The main tab drop down menus can now open on mouse over.
The Leaderboard can now be filtered by your Guild or to only display Commanders that you have recently played.
A filter has been added to the Custom Game List to only show games that have only AI players on one team.
Balance Changes American Changes
57mm Anti-Tank Gun
Build time reduced from 67 seconds to 43 seconds.
Armor Commander Self Repair ability
Ability cool down has been increased from 45 seconds to 90 seconds.
Infantry Commander Attrition ability
Munitions cost has been increased from 50 to 80 munitions.
The ability cool down has been increased from 190 to 250 seconds.
Infantry Commander Camouflage ability
Camouflaged squads will break camouflage if they attempt to capture a point. The squad will go back into camouflage if they are not attacked while they are capturing the point.
Assault Jeep Hero
Hero rarity has been changed from uncommon to rare.
The recruitment cost has been increased from 200 manpower to 240 manpower and 10 fuel.
Hero levels have been restructured
Level 1) Ability obtained: Captures points at a 50% reduced rate. Sight radius is increased by 10%.
Level 2) 10% accuracy bonus
Level 3) 30% health bonus
Level 4) 20% damage bonus
Level 5) Capture speed penalty removed
Advanced Defense Engineers
Hero levels have been restructured
Level 1) Can construct defensive structures 25% faster
Level 2) 20% health bonus
Level 3) Construction cost of defensive structures reduced by 25%
Level 4) Received damage while constructing reduced by 25%
Level 5) Construct defensive structures 25% faster and received accuracy while constructing reduced by 10%
Elite Engineers
Hero levels have been restructured
Level 1) All squad members are equipped with rifles and have elite armor equipped.
Level 2) 10% health bonus
Level 3) Ability obtained: Throw grenade
Level 4) Two squad members are equipped with BARs
Level 5) Ability obtained: Suppression ability
Camouflage HMG Team
Hero levels have been restructured
Level 1) Ability obtained: Camouflage
Level 2) 10% health bonus
Level 3) 15% damage bonus
Level 4) Squad will camouflage while retreating
Level 5) Movement penalty removed from camouflage
Gladiator Riflemen
Hero levels have been restructured
Level 1) Squad is equipped with elite armor
Level 2) 10% health bonus
Level 3) 15% accuracy bonus and 15% rate of fire bonus
Level 4) Ability obtained: Fire up
Level 5) Ability obtained: Grenades and Stickybombs
Wehrmacht Changes
Pak 38 Anti-Tank Gun
Build time reduced from 67 seconds to 43 seconds.
Pak veterancy has been changed from support vet to vehicle vet.
Defensive Commander Recoup Losses ability
The command point requirement has been increased from 0 CP to 2 CP.
Blitzkreig Commander Rocket Barrage ability
Damage against tanks has been reduced by 25%.
Terrain deformation reduced by 75%.
The time delay between the smoke drop and the barrage has been increased from 3 to 4.5 seconds.
Fatherland HMG Team
Hero levels have been restructured
Level 1) 10% received damage reduction and 20% suppression reduction while in friendly territory
Level 2) Passive health regeneration rate increased while in friendly territory
Level 3) 20% accuracy bonus while in friendly territory
Level 4) 10% sight range bonus and 15% weapon range bonus while in friendly territory
Level 5) Movement speed increased while in friendly territory
Berger's Pioneers
Hero levels have been restructured
Level 1) One squad member is equipped with a Panzerschreck
Level 2) Construction menu includes mines and tank traps. Mine cost reduced by 20%
Level 3) 15% weapon range bonus
Level 4) 20% penetration rate bonus and 25% construction speed increase
Level 5) Increases squad size by one
Field Specialist Sniper
Hero levels have been restructured
Level 1) 50% capture speed bonus
Level 2) 20% health bonus
Level 3) Ability obtained: Sprint
Level 4) Passive ability obtained: Mine detection
Level 5) Ability obtained: Plant crippling trap
Map Changes
Point du Hoc (4)
Removed the neutral bunkers from the map.
Removed the road leading up to a medium munitions point overlooking the beach.
Adjusted the upper HQ territory of the Eastern position so that the base's bunker defense could not be avoided by going through or behind the nearby neutral building.
Rails and Metal (4)
Rotated the Southern most HQ so that it is no longer facing away from the Victory Points.
Refinery (6)
The medium fuel points in the center of the map have been reduced to low fuel points.
St.Hilaire (4)
Some ditches near the center of the map have been removed to improve vehicle path-finding.
Bug Fixes
Fixed an issue that would sometimes cause suppressed squads to keep crawling even after the squad has recovered from being suppressed.
Fixed a crash that occurred by pressing the stop search button multiple times while searching for a Reward Game.
Fixed an issue that would sometimes cause players to get stuck while trying to load into a Reward Game.
Fixed an error that could occur in mission 2 of the campaign, which was caused by rescuing a paratrooper while all the current squads are at full strength.
Fixed an issue that caused American Airborne Supply drop with only the first fuel upgrade to not give the player any fuel.
Added “50% reduction to build time” to the Fales' Anti-Tank Gun hero squad help text.
The amount of charges selected while on the purchase or recharge overlay will now not revert back to 50 charges if the currency type is changed.
The purchase and recharge dialog will no longer display negative values if the item is too expensive.
Squads affected by the Terror Officers Forced Retreat ability will no longer attack while retreating.
Minimizing the game while watching an NIS during a campaign mission will no longer bring a pause menu that cannot be closed.
The Buy button in the store will now be disabled if the player's footlocker is full.
Engineers can now properly construct howitzers during the single player campaign.
The Enhanced Ostwind hero will now properly get its additional 5% increase to acceleration at level 4.
The Blitz Anti-Tank Gun and weapon crew will now both un-camouflage after firing three shots, instead of only the gun un-camouflaging.
Fixed an issue in the campaign NIS that caused riflemen to sometimes have two weapon models.
Riflemen in mission 11 and 12 of the campaign can now be upgraded with BARs.
Fixed a crash in mission 6 that was caused if buildings that spawn HMGs were destroyed before spawning the HMG squad.
Activating the Defensive Fatherland Ambush ability will no longer disable the camouflage unit's ability to capture points.
Garrisoned hero squads will now slowly regenerate their health while not in combat, matching their behaviour while not garrisoned.
Fixed an issue that caused the Commander list in the Guild chat channel to not update while the channel was open.
Fixed an issue that caused Venerable Volksgrenadiers to move at full speed once they reached level 5.
Wehrmacht Pioneer heroes and American Engineer heroes now have the Cut Wire ability.
American demolition charges can now only be cleared by pioneers equipped with minesweepers.
Neutral buildings that have been garrisoned by allied squads can no longer be targeted by the American Infantry Forward Barracks ability, and cause the allied squad to be trapped in the forward barracks.
The descriptive text of the Sprint and Fire-Up abilities now mention that the unit will suffer from exhaustion once the ability is complete.
Panzerfaust Long Range Army Items will now correctly apply range modifiers to Knight’s Cross Holders and Pioneers when they are equipped with panzerfausts.
The Retrain confirmation dialog will now close if the player finds a Reward Game while the dialog is open.
Reward Game map preferences are now saved after a player has completed a game.
Wehrmacht Terror Inspired Zeal ability will now also apply to AT Guns, Mortar Teams, HMGs and Nebelwerfers as well as infantry.
Selecting your own Commander while in the Leaderboard screen will no longer reorient the display of the player's positions.
Casualties will no longer detect camouflaged units.
Fixed an issue that allowed Engineers/Pioneers to repair the weapon crew of Anti-Tank Guns.
New Features
A replay of the last game played has been added to the System Menu on the dogtag. The View Last Replay button will launch you directly into your last Custom or Reward Game.
Three missions against the increasingly difficult AI opponents have been added to the training missions list. Rewards are earned for completing each of the missions.
Improvements
The number of Commanders that can be created for each account has been increased to 6.
A text box has been added to the top of the Friends List panel which allows players to add friends while they are in the Friends List.
The supply and experience rewards earned for playing the campaign missions have been significantly increased.
Rewards for Custom Games have been increased from 50% compared to Reward Games to 87% compared to reward games.
The discard item dialog now displays the same information as the purchase and recharge dialogs.
The online status column has been removed from the player list on the chat panel.
The chat panel channel selection overlay will close if the player clicks anywhere outside of the chat panel overlay.
Selecting a friendly or enemy Heavy Machine Gun squad or Anti-Tank Gun squad will now display the unit's cone of fire.
The post game stats screen is now displayed after Custom and Reward Games.
The war spoils screen will now display any bonus experience or supply that was earned, as well as a Bonus Milestone icon that will list all bonuses that have been applied to player on mouse over.
The main tab drop down menus can now open on mouse over.
The Leaderboard can now be filtered by your Guild or to only display Commanders that you have recently played.
A filter has been added to the Custom Game List to only show games that have only AI players on one team.
Balance Changes American Changes
57mm Anti-Tank Gun
Build time reduced from 67 seconds to 43 seconds.
Armor Commander Self Repair ability
Ability cool down has been increased from 45 seconds to 90 seconds.
Infantry Commander Attrition ability
Munitions cost has been increased from 50 to 80 munitions.
The ability cool down has been increased from 190 to 250 seconds.
Infantry Commander Camouflage ability
Camouflaged squads will break camouflage if they attempt to capture a point. The squad will go back into camouflage if they are not attacked while they are capturing the point.
Assault Jeep Hero
Hero rarity has been changed from uncommon to rare.
The recruitment cost has been increased from 200 manpower to 240 manpower and 10 fuel.
Hero levels have been restructured
Level 1) Ability obtained: Captures points at a 50% reduced rate. Sight radius is increased by 10%.
Level 2) 10% accuracy bonus
Level 3) 30% health bonus
Level 4) 20% damage bonus
Level 5) Capture speed penalty removed
Advanced Defense Engineers
Hero levels have been restructured
Level 1) Can construct defensive structures 25% faster
Level 2) 20% health bonus
Level 3) Construction cost of defensive structures reduced by 25%
Level 4) Received damage while constructing reduced by 25%
Level 5) Construct defensive structures 25% faster and received accuracy while constructing reduced by 10%
Elite Engineers
Hero levels have been restructured
Level 1) All squad members are equipped with rifles and have elite armor equipped.
Level 2) 10% health bonus
Level 3) Ability obtained: Throw grenade
Level 4) Two squad members are equipped with BARs
Level 5) Ability obtained: Suppression ability
Camouflage HMG Team
Hero levels have been restructured
Level 1) Ability obtained: Camouflage
Level 2) 10% health bonus
Level 3) 15% damage bonus
Level 4) Squad will camouflage while retreating
Level 5) Movement penalty removed from camouflage
Gladiator Riflemen
Hero levels have been restructured
Level 1) Squad is equipped with elite armor
Level 2) 10% health bonus
Level 3) 15% accuracy bonus and 15% rate of fire bonus
Level 4) Ability obtained: Fire up
Level 5) Ability obtained: Grenades and Stickybombs
Wehrmacht Changes
Pak 38 Anti-Tank Gun
Build time reduced from 67 seconds to 43 seconds.
Pak veterancy has been changed from support vet to vehicle vet.
Defensive Commander Recoup Losses ability
The command point requirement has been increased from 0 CP to 2 CP.
Blitzkreig Commander Rocket Barrage ability
Damage against tanks has been reduced by 25%.
Terrain deformation reduced by 75%.
The time delay between the smoke drop and the barrage has been increased from 3 to 4.5 seconds.
Fatherland HMG Team
Hero levels have been restructured
Level 1) 10% received damage reduction and 20% suppression reduction while in friendly territory
Level 2) Passive health regeneration rate increased while in friendly territory
Level 3) 20% accuracy bonus while in friendly territory
Level 4) 10% sight range bonus and 15% weapon range bonus while in friendly territory
Level 5) Movement speed increased while in friendly territory
Berger's Pioneers
Hero levels have been restructured
Level 1) One squad member is equipped with a Panzerschreck
Level 2) Construction menu includes mines and tank traps. Mine cost reduced by 20%
Level 3) 15% weapon range bonus
Level 4) 20% penetration rate bonus and 25% construction speed increase
Level 5) Increases squad size by one
Field Specialist Sniper
Hero levels have been restructured
Level 1) 50% capture speed bonus
Level 2) 20% health bonus
Level 3) Ability obtained: Sprint
Level 4) Passive ability obtained: Mine detection
Level 5) Ability obtained: Plant crippling trap
Map Changes
Point du Hoc (4)
Removed the neutral bunkers from the map.
Removed the road leading up to a medium munitions point overlooking the beach.
Adjusted the upper HQ territory of the Eastern position so that the base's bunker defense could not be avoided by going through or behind the nearby neutral building.
Rails and Metal (4)
Rotated the Southern most HQ so that it is no longer facing away from the Victory Points.
Refinery (6)
The medium fuel points in the center of the map have been reduced to low fuel points.
St.Hilaire (4)
Some ditches near the center of the map have been removed to improve vehicle path-finding.
Bug Fixes
Fixed an issue that would sometimes cause suppressed squads to keep crawling even after the squad has recovered from being suppressed.
Fixed a crash that occurred by pressing the stop search button multiple times while searching for a Reward Game.
Fixed an issue that would sometimes cause players to get stuck while trying to load into a Reward Game.
Fixed an error that could occur in mission 2 of the campaign, which was caused by rescuing a paratrooper while all the current squads are at full strength.
Fixed an issue that caused American Airborne Supply drop with only the first fuel upgrade to not give the player any fuel.
Added “50% reduction to build time” to the Fales' Anti-Tank Gun hero squad help text.
The amount of charges selected while on the purchase or recharge overlay will now not revert back to 50 charges if the currency type is changed.
The purchase and recharge dialog will no longer display negative values if the item is too expensive.
Squads affected by the Terror Officers Forced Retreat ability will no longer attack while retreating.
Minimizing the game while watching an NIS during a campaign mission will no longer bring a pause menu that cannot be closed.
The Buy button in the store will now be disabled if the player's footlocker is full.
Engineers can now properly construct howitzers during the single player campaign.
The Enhanced Ostwind hero will now properly get its additional 5% increase to acceleration at level 4.
The Blitz Anti-Tank Gun and weapon crew will now both un-camouflage after firing three shots, instead of only the gun un-camouflaging.
Fixed an issue in the campaign NIS that caused riflemen to sometimes have two weapon models.
Riflemen in mission 11 and 12 of the campaign can now be upgraded with BARs.
Fixed a crash in mission 6 that was caused if buildings that spawn HMGs were destroyed before spawning the HMG squad.
Activating the Defensive Fatherland Ambush ability will no longer disable the camouflage unit's ability to capture points.
Garrisoned hero squads will now slowly regenerate their health while not in combat, matching their behaviour while not garrisoned.
Fixed an issue that caused the Commander list in the Guild chat channel to not update while the channel was open.
Fixed an issue that caused Venerable Volksgrenadiers to move at full speed once they reached level 5.
Wehrmacht Pioneer heroes and American Engineer heroes now have the Cut Wire ability.
American demolition charges can now only be cleared by pioneers equipped with minesweepers.
Neutral buildings that have been garrisoned by allied squads can no longer be targeted by the American Infantry Forward Barracks ability, and cause the allied squad to be trapped in the forward barracks.
The descriptive text of the Sprint and Fire-Up abilities now mention that the unit will suffer from exhaustion once the ability is complete.
Panzerfaust Long Range Army Items will now correctly apply range modifiers to Knight’s Cross Holders and Pioneers when they are equipped with panzerfausts.
The Retrain confirmation dialog will now close if the player finds a Reward Game while the dialog is open.
Reward Game map preferences are now saved after a player has completed a game.
Wehrmacht Terror Inspired Zeal ability will now also apply to AT Guns, Mortar Teams, HMGs and Nebelwerfers as well as infantry.
Selecting your own Commander while in the Leaderboard screen will no longer reorient the display of the player's positions.
Casualties will no longer detect camouflaged units.
Fixed an issue that allowed Engineers/Pioneers to repair the weapon crew of Anti-Tank Guns.